Hello everyone! I know it’s been
sometime since I have posted here. I have been very busy with my new job and
looking into all the things that has been going in my games. In fact, now that
I have had time to cogitate on these announcements, I have decided to talk
about the new expansion announcements for STO and WoW. I will catch up with
what my characters have been doing in another post later on. SO on now with my
thoughts.
Star Trek Online: New Dawn
So
STO has announced Season 11. New Dawn is supposed to be the start of
the new story arc dealing with what we do in the aftermath of the Iconian War. The
story is supposed to focus on rebuilding and hope. We supposed to discover a
new unknown civilization. Meet a strange traveler from another time. Go up against
Mirror Leeta as she leads the Imperial Terran forces invasion of the Badlands.
A new system, the Admiralty system, is going to be added. The Admiralty systems
states “Take command of your inactive starships to complete dangerous
assignments and gather exciting rewards, while advancing your influence in the
Admiralty campaigns.” All of this is
important for you to understand my thoughts.
I watched the announcement
trailer for the new expansion. One of the highlights, for me, is that the
Tholians will have a more important role in the coming story. DS9 is going to get figured more prominently,
but the Cardassians were not shown at all in the trailer. Which I thought was
very curious.
Given all of that I have several
things to say. The Iconian War is probably the lowest key war I have ever
participated in, without knowing I was. The war stories and FE’s state how dire
the situation is, but that information does not translate at all into the
gameplay. The Vaudwaar had a larger
presence and more stressful to me than the Iconians have been. So an “Epic end
to the Iconian War” falls flat in generating any emotional response about the
war coming to the end. In fact, the announcement that the war is ending is
quite anti-climactic. And I think this is because they didn’t tell the war
story well with this. The FE’s were nice, but the queue could have been better
utilized to tell the losing aspect of the war. Maybe they could have had more
planetary defenses and protecting escaping civilian craft, and seeing the
destruction of planets and civilian ships. They should have put in a battle
ground area, space and ground, which could have been waved timed assaults of
forces against a fixed location…like Qo’nos. It’s a formula that they used in
the past with the Voth and the Vaudwaar conflicts that was effective in
relaying that conflict as actual conflicts. They could have added even patrols
or red alerts too to help heighten the feeling that we are at a war. But it was
missed, and this is going to be hard for them to really make us feel like we
fought a superior foe and won.
The one mechanic that they have
announced is the Admiralty system. At first, I thought that I finally will get
to my other ships with me into battle. Alas, reality was far less than the
original hype. The Admiralty system is a variation of the current duty officer
system, but using ships. The ships will be only ships that we have unlocked.
And we can send them on mission with a “campaign” for rewards. Details on the
rewards and the campaigns are still forth coming. But based on its initial
announcement, the details that have come since announcement has caused some
disillusionment amongst the player base, based on what I have seen in the
forums. Looking at the Admiralty system as it is being presented now, it’s an
interesting game mechanic in theory. You send ships out. When they return, they
will need some repair time based on how good they did in the mission. Once
repaired, you can send them out once again. These ships are “cards” or basically
a template representative of the ships you have in your ships list. These
representative ships are generic I their capabilities and cannot be altered by
anything you do to them in your list. These ships are not unique in any way. So
if you match it up with what they advertised it falls way short, but as a
mechanic on its own, it seems to be a decent idea. But I want to know more. So
I will keep looking into this. No more real details have been released so I
will keep an eye out for it and write more on this later.
World of Warcraft: Legion
So Blizzard announced this
expansion and Gamescon. And there are a lot of details they put out. I will try
to cover all of the most important parts, in my opinion.
The story is that Gul’dan found
and used Illidan to reopen the gateway for the Burning Legion to invade Azeroth
at the Tomb of Sargeras. And this is the Gul’dan from the Alternate Draenor of Warlords.
Our timeline Gul’dan is dead. So the people of Azeroth will try once again to repel
the Burning Legion. And once again the
Horde and Alliance can’t seem to work together well enough to unite. Because of politics, the various classes
decide to band together, cross factional, and work to stop the invasion.
Legion will introduce a new class, Demon Hunter or Illidari. You
get to make a follower of Illidan that has been freed from the prison that
Maiev Shadowsong put them in. All Demon Hunters are elves. They come in two specs, Havoc and Vengeance. Vengeance
is a tank and Havoc is a DPS. They also get to transform into a Demon and they
wear leather. They also get the Glaives as their weapon. This will be very cool
to make. I will be making one of the super agile guys. They also are a Hero
class, which means they start around 90 to 95 and have a start area of their
own.
Every Class and Spec will get its own legendary
weapon. This weapon will be possible to alter the appearance. It also has its
own development path on each weapon. SO as you do content, you empower your
weapon. And the order in which you get the power is purely based on your own
choice. If you are dual spec, you will have to get the weapon for each spec,
but the empowering process will be sped up on the second weapon so that you can
keep them nearly same. But this empowering will not be account wide. Some of
the most Iconic weapons from across Azeroth will be what you wield. So that
will be 36 personalizable legendary weapons. Cool idea, but I wonder if they
will try to keep the weapon relevant in each expansion after this.
There is a new continent on
Azeroth. Or really just a large Island chain, the Shattered Isles. This is
where the Burning Legion has established a beachhead on Azeroth, and where the
Elves and Vrykul originally came from. Dalaran will also have relocated itself
to here. Dalaran will now be run by Khadgar and remains neutral territory. No
information on what happened to Jaina was released.
The classes have come together
and formed Order Halls. Locations dedicated to a specific class. And from them
you will take command and send champions out to gather intel and scout out
regions for you to counter the Burning legion. The Orders are also where you
upgrade your Artifact weapon. It is also a shared space among players of class,
Horde and Alliance. Basically they will go find stuff for you to go do.
So classes are getting some
changes done to them. The ones that impact me the most are the changes to
Hunter and Rogues. Beast Mastery will be ranged with Pet, Survival will be
melee with a pet, and Marksmen will be ranged without a pet. I get to be melee
again! This will be great, I hope. I miss being a melee hunter. Rogues will be based on a flavor, Assassin
will be about poisons, Subtlety will be ninjas and Combat will be a
swashbuckler. So my mug wielding combat rogue will have a more a pirate or
three musketeer feel to it. Not sure how I feel about this yet.
Other system things are that we
are getting a 12th character slot per server. Level cap is raised to
110 and can boost to 100. There will be Demons in various locations across Azeroth
to fight.
PVP is getting reworked. Gear
will not be important anymore. PVP gear will be gone. There will be a ranking system in its place
that you have to use to unlock prestige items, mostly transmogs, pets and
mounts. PVP will also have its own talent tree, which will have additional
options unlocked by the ranking system.
Transmoging will now have a system
more like Diablo, where you can unlock the look and then you can sell of the piece
that got you that look, thereby freeing up lots of bag space. This is such a
huge thing for me. I have so many old sets that I keep just in case I want to
use that look. The bag space this will free will be awesome!
Professions are going to be
focused on too, with each profession getting its own quest line. Other changes
will happen but they have not released what those things are yet.
Flying
will be a thing you will work towards from Launch. And will be modeled in some
respects like Draenor Pathfinder. I just hpe that rep grinds will not be part
of this. But little else is known about this at this time.
So there it is, the two expansions
in a nutshell, with a little input of my opinion with it. Let me know what you
guys think! And enjoy!
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