World of Warcraft
A lot of things have been
released about Warlords of Draenor. I am going to touch upon the things that I
think are interesting.
Crowd Control
Silence will get removed from any ability that also interrupts. Silence
will still exist as a separate ability. So now, you either silence a target or
interrupt a target. Not both. This
change is only good for PVP. But for PVE this will cause more anger as soloing
will get incredibly harder since you can’t stop and turn off a fight mechanic
for any period time. The uphill fight for some classes this creates is so great
that it may make some classes unable to solo some content at all. Keeping mages
from casting spells is a mainstay for non-spellcasters and non-healers to solo
content.
Disarms
No more Disarms. All of them are gone. It is the titular ability that I
use on my rogue and the one ability that I center a lot of my playstyle with.
Disarming was a very fun mechanic to me, and the reason why I used it so much.
With it gone, I feel that Asmodea my see less game time overall. And I wonder
what they are going to give rogues to replace the loss of that ability.
DR Catagories
Reducing the number of Diminishing Return groups. Grouping will be Roots,
Stuns, and Incapacitate (which includes Horror). Charges that create roots are
not part of the DR. This will clean up the DR groups and make PVP that much
harder. It really doesn't have that big of impact on PVE and shouldn't really
effect solo play.
Cast Times
The removed all ways to make CC’s instants with cooldowns. This is very
bad plan for Soloist. This means that unless you have a pet, you will probably
never get your CC’s off. Cast times for solo play will hamper their ability to manage
encounters and successfully get through content. Casting times with groups is
alright as there is always someone out there that can take the agro off of you so
that you can get the spell off. And for PVP this will balance the playing field
greatly. Good teams will know how to interrupt their opponent while also
protecting their casters. And bad teams will get pounded that much faster till
they work it out. The tactics changes and new depth to planning this does
should make PVPers very happy.
CC Spell Pruning
Many CC spells will be removed. The rest will have increased cooldowns
and increased restrictions on others. This is just vague enough to keep me from
being sure what to think. SO I will have to wait and see what is exactly done.
Pets CC will be limited, if not outright removed. This sucks for those classes
(Hunters) that rely upon those pets to be a viable class. Making a primary ability
that is relied upon to go away without any way to overcome it will so totally
destroy Soloing as a hunter that people will wonder why they even have pets as
a hunter. And, I think, this will reduce the useful toolkit that Hunters can
bring to the game that they not be brought along at all. And my main is a
Hunter, so this can be a long term problem for me. I am really scared about my
ability to Solo play with the Airholen in WoD now. Other changes will include
Cyclone being dispellable and fears being shorter in PVP. Also, PVP trinkets
will protect from reapplication of effects from persistent abilities. All of
these changes are good changes, especially the PVP ones.
Heroes of the Storm
I received an Alpha technical
access to this game. Having tried League of Legends for free one time, I wouldn't
consider myself a knowledgeable person on this subject. But so far, it has been
fun. I could see myself playing this when I want to do something different than
WoW. Hopefully, I will get some more time into it and try out the other
characters but I have only been playing the Demon Hunter Vala. I like her style
of play.
So that is the news for now for
Fantasy based things. I will be back with more news in the future, but for now,
Enjoy!
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